2025
論文
- Yusuke Ujitoko, Yuko Takenaka & Koichi Hirota (2025). Effect of Normal Force Intensity on Tactile Motion Speed Perception Based on Spatiotemporal Cue. IEEE Transactions on Haptics, 18 (1), 73-79.
- Miki Yokoyama, Yukitaka Tsuchiya, Junji Watanabe & Yasuo Deguchi (2025). <論文>共同活動のプロセスを評価するWell-goingの要件. 京都大学文学部哲学研究室紀要, 23.
- Keiko Kobayashi & Junji Watanabe (2025). 芸術鑑賞体験を触り心地として表現するワークショップ. デザイン学研究作品集, 30 (1), 1_90-1_95.
- 横山 実紀, 村田 藍子, 石井 方邦, 渡邊 淳司. (2025). ウェルビーイング価値観の意識化・共有ツールによる自己・他者理解の促進効果の検討. 日本バーチャルリアリティ学会論文誌, 30 (1), 41-44.
- Xiaoxiao Cheng, Shixian Shen, Ekaterina Ivanova, Gerolamo Carboni, Atsushi Takagi & Etienne Burdet (2025). Human impedance modulation to improve visuo-haptic perception. PLoS computational biology, 21 (5), e1013042.
- Tomohiro Samma, Kazuaki Honda & Shinya Fujii (2025). Sight-over-sound effect depends on interaction between evaluators' musical experience and auditory-visual integration: An examination using Japanese brass band competition recordings. PLoS One, 20 (4), e0321442.
- Takahiro Kawabe (2025). Expanding the V1-MT model to the estimation of perceived fluid direction. Scientific Reports, 15 (1), 14681.
- Takahiro Kawabe, Rintaro Akiyama & Takumi Yokosaka (2025). The influence of eye position on the animacy impression of a cube-shaped robot in motion. i-Perception, 16 (2).
- Aiko Murata, Miki Yokoyama, Wataru Akahori & Junji Watanabe (2025). The balance of intrapersonal, interpersonal, and extra-personal values and its relationship to life satisfaction and resilience in Japan and the United States. Frontiers in Psychology, Volume 16 - 2025.
- Paula Wicher, Eva G. Krumhuber, Aiko Murata, Sabina Beganovic & Antonia F. de C. Hamilton (2025). How choice and motor mimicry affect affiliation: An fNIRS study. Imaging Neuroscience, 3, IMAG.a.40.
- Aiko Murata, Yu-Lin Liu & Katsumi Watanabe (2025). Reading emotions in dog eyes and faces by Japanese observers: A replication and extension study of Burza et al (2022). Behavioural Processes, 231, 105246.
- Atsushi Takagi & Kazuaki Honda (2025). Motor timing is shared between limbs during symmetric bimanual movements. iScience.
- Jack De Havas, Jaime Ibanez, Hiroaki Gomi & Sven Bestmann (2025). Stopping muscle contractions and relaxations during action inhibition involves global and targeted control dependent on muscle state. The Journal of Neuroscience, e1170252025.
- Takahiro Kawabe (2025). Perceiving direcrtion of deformation-based motion. i-Perception, 16 (4), 1-12.
- Kan Misumi, Hiroshi Ueda, Yuichiro Nishiura & Katsumi Watanabe (2025). Detecting unnaturalness in biological motion with altered playback speeds. Journal of Vision, 25 (12), 9-9.
- Takahiro Kawabe & Yusuke Ujitoko (2025). Visual Features Involved in Determining Apparent Elasticity Elicit Touch Desire. IEEE Transactions on Visualization and Computer Graphics, 31 (10), 9530-9536.
- Takahiro Kawabe (2025). Implied Object Direction From Eye Location Enhances Animacy Ratings but Not Detection of Chasing Behavior. Scientific Reports, 15 (20754), 1-10.
- 渡邊淳司, 浅野健一郎, 井上亮太郎, 佐藤洋. (2025). 地域や企業等でウェルビーイングを推進するためのISO 25554: 2024 に沿ったプロセスチェック方法の提案. ウェルビーイング学会学会誌(Journal of Wellbeing), Volume 1, 65-73.
- 岸川楽, 坂倉杏介, 加瀬光太朗, 横山実紀, 渡邊淳司. (2025). 中学校におけるウェルビーイングの状態・コンピテンシーの評価 ー世田谷区立尾山台中学校での評価事例ー. ウェルビーイング学会学会誌(Journal of Wellbeing), Volume 1, 160-170.
- 橋本遼, 深山篤, 渡邊淳司. (2025). ISO 25554: 2024 のフレームワークを用いたNTT のウェルビーイングデザインフレームワークによる地域活動支援におけるウェルビーイング推進事例の検証. ウェルビーイング学会学会誌(Journal of Wellbeing), Volume 1, 171-176.
会議
- Ayaka Ishii & Kentaro Yasu (2025). RelieFab: Gradual-Depth 2.5D Texture Prototyping using a Laser Cutter. Proceedings of the 2025 Conference on Creativity and Cognition. New York, NY, USA.
- Takumi Yokosaka (2025). Tactile Perspective-Taking: Cognitive Process of Estimating Others' Subjective Tactile Similarity. CogSci 2025.
- Aiko Murata, Kakagu Komazaki, Yukiko Toya, Atsushi Matsumoto, Genichiro Sotodate, Manami Akasaka & Junji Watanabe (2025). Supporting Family Bonds with Hospitalized NICU Extremely Preterm Infants through an Embodied Online Visitation System. Proceedings of the 24th Interaction Design and Children. New York, NY, USA.
- Takumi Yokosaka, Yuko Isogaya, Tomoko Ohtani & Kazushi Maruya (2025). Video-Game Retrospective Effect: How Playing Remakes Alters Experience Evaluations for Original Works.
- 小嶋麻由佳, 黒木忍. (2025). 指先への斜め線刺激の方位判断課題における周辺刺激パターンの影響. 第30回日本バーチャルリアリティー学会大会.
- Hiromi Narimatsu, Keishi Nomura, Xijia Wei, Nadia Berthouze & Shiro Kumano (2025). Emotion in Art-Elicited Texts, Interpreted by GPT-4o: Self vs. Third-Person Perspectives. 13th International Conference on Affective Computing and Intelligent Interaction (ACII2025). Canberra (Australia).
- Issa Tamura, Momoka Tajima, Shiro Kumano & Kazuhiro Otsuka (2025). Disentangling Perceptual Ambiguity in Multifunctional Nonverbal Behaviors in Conversations via Tensor Spectrum Decomposition. 27th ACM International Conference on Multimodal Interaction (ICMI2025). Canberra (Australia).
misc
- 横坂拓巳. (2025). 錯覚現象のレシピ:イリュージョンフォーラムに見る知覚体験の共有と探究. 情報の科学と技術, 75 (12), 622-626.












