Cybernetics
Technology
Human Information Laboratories aim to create user experiences that take advantage of the unique characteristics of remote work. We are researching technologies that extend human capabilities to enhance the remote work experience.
We aim to connect real space with cyberspace and create new user experiences through the fusion of real and cyber. We are focusing on remote education for playing musical instruments and remote education for sports. Instruction has generally been conducted in the real world, where skills and physical techniques are transmitted directly from person to person. We extend human capabilities by making it possible to transfer skills independent of time and place.
We are researching two technologies in this area. First, we are collecting objectively observable information such as surface electromyography and electroencephalography to digitize the skills of professional athletes and craftspeople. Based on this information, we are studying "Motor-skill-transfer technology," in which electrical stimulation is applied to muscles and transmitted directly to the person; in the second, we are studying "Embodied-knowledge technology," which extracts characteristic physical movements to digitize the person's senses.
Research
- Motor-skill-transfer technology
- Embodied-knowledge technology
Publications
2022
Conference Papers
- Arinobu Niijima, Toki Takeda, Ryosuke Aoki, and Shinji Miyahara. 2022. Muscle Synergies Learning with Electrical Muscle Stimulation for Playing the Piano. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST ’22). Association for Computing Machinery, New York, NY, USA, Article 54, 1?10. https://doi.org/10.1145/3526113.3545666
- Shiina Takano and Arinobu Niijima. 2022. Involuntary Exhalation Control by Facial Vibration. In Adjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST ’22 Adjunct). Association for Computing Machinery, New York, NY, USA, Article 7, 1?3.?https://doi.org/10.1145/3526114.3558693
- Yuki Kubo. 2022. Ring-type Indirect Pointing Device for Large Displays using Three-axis Pressure Sensor. In Proceedings of the 2022 ACM Symposium on Spatial User Interaction (SUI ’22). Association for Computing Machinery, New York, NY, USA, Article 33, 1?2. https://doi.org/10.1145/3565970.3568185
2021
Conference Papers
- Arinobu Niijima, Toki Takeda, Kentaro Tanaka, Ryosuke Aoki, and Yukio Koike. 2021. Reducing Muscle Activity when Playing Tremolo by Using Electrical Muscle Stimulation to Learn Efficient Motor Skills. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 5, 3, Article 123 (Sept 2021), 17 pages. https://doi.org/10.1145/3478110
- A. Niijima, “Posture Feedback System with Wearable Speaker,” 2021 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), Mexico, 2021, pp. 7007-7010, doi: 10.1109/EMBC46164.2021.9630687.
- T. Isezaki, R. Aoki and Y. Koike, “Correction of Electrodes ID Configuration based on the Distribution of Surface EMG Features,” 2021 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), Mexico, 2021, pp. 7083-7086, doi: 10.1109/EMBC46164.2021.9629817.
- M. Shindo, T. Isezaki, R. Aoki and Y. Koike, “Force Control on Fingertip Using EMS to Maintain Light Touch,” 2021 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), Mexico, 2021, pp. 4641-4644, doi: 10.1109/EMBC46164.2021.9630237.
- Arinobu Niijima and Yuki Kubo. 2021. Assisting with Voluntary Pinch Force Control by Using Electrical Muscle Stimulation and Active Bio-Acoustic Sensing. In Adjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology (UIST ’21 Adjunct). Association for Computing Machinery, New York, NY, USA, 11?13. https://doi.org/10.1145/3474349.3480214