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Distinguished Researcher Atsushi Takagi
  • Distinguished Researcher

    Atsushi Takagi

  • NTT Communication Science Laboratories

Understanding human sensorimotor control and its mechanisms

Human information science

I am a researcher in the fields of computation neuroscience, human-computer interaction and robotics. My interests are primarily in understanding how humans control their arms to do functional tasks from basic movements like reaching for a cup, to skilled movements such as carving. This knowledge is used to develop novel algorithms for robots that can intuitively interact with humans and their surroundings.

Publications:

[1] M. Shushtari, A. Takagi, J. Lee, E. Burdet, and A. Arami, "Balance strategy in hoverboard
control," Scientific reports, vol. 12, no. 1, pp. 1-11, 2022.
[2] G. Carboni, T. Nanayakkara, A. Takagi, and E. Burdet, "Adapting the visuo-haptic perception
through muscle coactivation," Scientific reports, vol. 11, no. 1, pp. 1-7, 2021.
[3] H. Kambara, H. Ogawa, A. Takagi, D. Shin, N. Yoshimura, and Y. Koike, "Modulation of wrist
stiffness caused by adaptation to stochastic environment," Advanced Robotics, vol. 35, no. 13-14,
pp. 818-834, 2021.
[4] H. Kambara, A. Takagi, H. Shimizu, T. Kawase, N. Yoshimura, N. Schweighofer, and Y. Koike,
"Computational reproductions of external force field adaption without assuming desired trajec-
tories," Neural Networks, vol. 139, pp. 179-198, 2021.
[5] A. Takagi, H. Kambara, and Y. Koike, "Independent control of cocontraction and reciprocal
activity during goal-directed reaching in muscle space," Scientific Reports, vol. 10, no. 1, pp. 1-9,
2020.
[6] A. Takagi, G. De Magistris, G. Xiong, A. Micaelli, H. Kambara, Y. Koike, J. Savin, J. Marsot,
and E. Burdet, "Analogous adaptations in speed, impulse and endpoint stiffness when learning
a real and virtual insertion task with haptic feedback," Scientific reports, vol. 10, no. 1, pp. 1-9,
2020.
[7] N. Yoshimura, H. Tsuda, D. Aquino, A. Takagi, Y. Ogata, Y. Koike, and L. Minati, "Age-related
decline of sensorimotor integration influences resting-state functional brain connectivity," Brain
sciences, vol. 10, no. 12, p. 966, 2020.
[8] A. Takagi, Y. Li, and E. Burdet, "Flexible assimilation of human's target for versatile human-robot
physical interaction," IEEE Transactions on Haptics, vol. 14, no. 2, pp. 421-431, 2020.
[9] A. Takagi, R. Furuta, S. Saetia, N. Yoshimura, Y. Koike, and L. Minati, "Behavioral and physi-
ological correlates of kinetically tracking a chaotic target," Plos one, vol. 15, no. 9, p. e0239471,
2020.
[10] A. Takagi, S. Maxwell, A. Melendez-Calderon, and E. Burdet, "The dominant limb preferentially
stabilizes posture in a bimanual task with physical coupling," Journal of Neurophysiology, vol. 123,
no. 6, pp. 2154-2160, 2020.
[11] A. Takagi, G. Xiong, H. Kambara, and Y. Koike, "Endpoint stiffness magnitude increases linearly
with a stronger power grasp," Scientific reports, vol. 10, no. 1, pp. 1-9, 2020.
[12] A. Takagi, H. Kambara, and Y. Koike, "Increase in grasp force reflects a desire to improve
movement precision," Eneuro, vol. 6, no. 4, 2019.
1
[13] S. Kager, A. Hussain, A. Cherpin, A. Melendez-Calderon, A. Takagi, S. Endo, E. Burdet, S. Hirche,
M. H. Ang, and D. Campolo, "The effect of skill level matching in dyadic interaction on learning of
a tracing task," in 2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR),
pp. 824-829, IEEE, 2019.
[14] A. Takagi, M. Hirashima, D. Nozaki, and E. Burdet, "Individuals physically interacting in a group
rapidly coordinate their movement by estimating the collective goal," Elife, vol. 8, p. e41328, 2019.
[15] S. Stapornchaisit, Y. Kim, A. Takagi, N. Yoshimura, and Y. Koike, "Finger angle estimation from
array emg system using linear regression model with independent component analysis," Frontiers
in Neurorobotics, p. 75, 2019.
[16] A. Takagi, H. Kambara, and Y. Koike, "Reduced effort does not imply slacking: Responsiveness to
error increases with robotic assistance," IEEE Transactions on Neural Systems and Rehabilitation
Engineering, vol. 26, no. 7, pp. 1363-1370, 2018.
[17] A. Takagi, F. Usai, G. Ganesh, V. Sanguineti, and E. Burdet, "Haptic communication between
humans is tuned by the hard or soft mechanics of interaction," PLoS computational biology, vol. 14,
no. 3, p. e1005971, 2018.
[18] A. Takagi, G. Ganesh, T. Yoshioka, M. Kawato, and E. Burdet, "Physically interacting individuals
estimate the partner's goal to enhance their movements," Nature Human Behaviour, vol. 1, no. 3,
pp. 1-6, 2017.
[19] A. Takagi, N. Beckers, and E. Burdet, "Motion plan changes predictably in dyadic reaching,"
PLoS one, vol. 11, no. 12, p. e0167314, 2016.
[20] A. Takagi, C. Bagnato, and E. Burdet, "Facing the partner influences exchanges in force," Scien-
tific reports, vol. 6, no. 1, pp. 1-6, 2016.
[21] F. Riillo, C. Bagnato, A. Allievi, A. Takagi, L. Fabrizi, G. Saggio, T. Arichi, and E. Burdet, "A
simple fmri compatible robotic stimulator to study the neural mechanisms of touch and pain,"
Annals of biomedical engineering, vol. 44, no. 8, pp. 2431-2441, 2016.
[22] E. Wilhelm, M. Mace, A. Takagi, I. Farkhatdinov, S. Guy, and E. Burdet, "Investigating tactile
sensation in the hand using a robot-based tactile assessment tool," in International Conference on
Human Haptic Sensing and Touch Enabled Computer Applications, pp. 17-24, Springer, Cham,
2016.
[23] C. Bagnato, A. Takagi, and E. Burdet, "Artificial nociception and motor responses to pain, for
humans and robots," in 2015 37th Annual International Conference of the IEEE Engineering in
Medicine and Biology Society (EMBC), pp. 7402-7405, IEEE, 2015.
[24] G. Ganesh, A. Takagi, R. Osu, T. Yoshioka, M. Kawato, and E. Burdet, "Two is better than one:
Physical interactions improve motor performance in humans," Scientific reports, vol. 4, no. 1,
pp. 1-7, 2014.

I am a researcher in the fields of computational neuroscience, human-computer interaction and robotics. My interests are primarily in understanding how humans control their arms to do functional tasks, from basic movements like reaching for a cup, to skilled movements such as carving a marble statue. This knowledge is used to develop novel algorithms for robots that can intuitively interact with humans and their surroundings.I am a researcher in the fields of computational neuroscience, human-computer interaction and robotics. My interests are primarily in understanding how humans control their arms to do functional tasks, from basic movements like reaching for a cup, to skilled movements such as carving a marble statue. This knowledge is used to develop novel algorithms for robots that can intuitively interact with humans and their surroundings.本文なし

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